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The installation is a dynamic immersive environment that embodies the waltz experience sculpted by Camille in the work called “The Waltz”.

The movable scene embraces the users including them completely into the everchanging mutation of the sculpture, translating its torsion into movement and sound.

Strips are the material system in use, their movement symbolizes the evolution of vectors distribution during the Waltz progress.

The project explores the role of the individual within the collective as an everchanging search for flexibility.

The form-finding design process leads the development of the tectonic model and the differentiation it.

We used computer generated modeling techniques to understand parametrically the material performances, introducing deformation, decay, growth and mutations through their manipulations.

The system has been described according to specific variables. Each of the variables affects the model in a way that can be measured according to certain effects we regard as "operational". Thus, the tectonic system developed in the first stage can be reconfigured according to several criteria proposed by site-related conditions and programmatic requirements.

The scene volume is reconfigured by the performers during the action, according to some visual scores that map light, mass, angles, vectors and limits distribution on the sculpture during the progress of the Waltz.

Methodology

Tectonics: here we explore the material system in use according to some strategic variables.

Performance:
The tectonic system developed in the first stage is reconfigured according to the site.

Techniques

Computer generated modeling: this technique leads the parametric understanding of the material performances, by introducing deformation, decay, growth and mutations through their manipulations.

Physical modeling:
the investigation of the material properties is obtained directly out of the materials in use translating them into spatial articulations and movement.

Key words

Individual versus Global
Topology
Parametric design
Time-based model
Material system
Form-finding
Performance

Emergence
Evolution/Coevolution
Complex and adaptive systems
Mapping

 

The materials and the construction The materials Gallery Computer generated modeling Gallery Gallery The concept Physical modeling Gallery The concept Gallery Gallery Gallery first sketches first sketches Computer generated modeling
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